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Stalkers half life 2
Stalkers half life 2













stalkers half life 2

Let’s start from the beginning with some exposition: This is the blog post he made around the Valve Portfolio, as well as some other HL2-themed design ideas he was cooking up back in those days: “Free Radical, Stalkerbot, And Other Table Scraps”. Well, let’s take a closer look, shall we? These constitute his early “Valve Portfolio”, which represented a section of a larger job application he sent to Valve.Īs you can tell from the enticing feature image, it looks really good. But we’re going to take a look at something he once cooked up way back in 2005 – a gallery of artwork and game designs based on the Half-Life 2 universe. He once did an excellent dissection of Left 4 Dead and TF2’s character designs, and long ago he created a delightful little design reboot of Half-Life, titled: “Doctor Ivan Just Won’t Die”. Back in 2009, he served as the level design lead for the time-travelling cult hit Darkest of Days, and at the moment he’s cranking away on Animal Memory, an indie shooter of his own design, built on the Unreal engine. He’s an artist, a game designer, and I can only assume, a few others. He occasionally posts his thoughts on his blog, Gausswerks: Design Reboot (as well as the Gausswerks forums), and his very own Twitter. To call Jack “Gauss” Monahan a mapper or a modeller would be doing him and his skillset a grave injustice.















Stalkers half life 2